Tiled Landscape and Actor Placement
I am using a tiled world with world composition. I would like to know the best practices in mesh and actor placement. For example, If I make village, Would I need to make sure everything is placed in the persistent level instead of the tile that it is located in? Since the tiles stream out at a distance. That is unless, when generating the landscape LODs it take that into account. I'm curious on what others have done, which methods help open world performance and visual fidelity.
asked Feb 10 '19 at 11:31 AM in Using UE4
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