UNANSWERED FORUM QUESTION FROM 2014.
This is the exact same question I have. I hope it isn't impossible.
The most elaborate answer was kind of silly, even thoughtless in a way... If someone doesn't know (yet) know how to ROTATE AN OBJECT ALONG A SPLINE: They PROBABLY WON'T UNDERSTAND THIS:
*"You need to match the vector, so if your particle effect has for example y forward, break the rotation along spline into the 3 floats and them make a rotation but swap the vectors into the correct order for you."
oh, Come on man!!!
The guy never said he succeeded, (he probably gave up) After reading the entire thing I too come away, knowing no more about how to do this: ROTATE AN OBJECT as it travels along a spline.
There is obviously some Rotator Multiplier or something that will do this, How about an answer for posterity and pride? (plus it would help me today!)
I may as well add my BP as it is:
Hello, your way to ask for help is really bad. Even people with the answer could not help you if you ask like this. And time has nothing to do with politeness. But well, you should already know that.
By the way (if I well understand), your question is really easy, just use Get direction instead of Get rotation (and make rot from x, from y, or from z according to the orientation desired).
answered Feb 14 '19 at 01:59 AM
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