[Bug 4.3.0] IsLocallyControlled() returns false for client-controlled pawn in multiplayer
So in my networking research, I started to encounter problems determining if a pawn was currently locally controlled or not. I have reduced the problem to a simple repro;
Any insight would be appreciated.
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answered Dec 15 '14 at 02:30 PM
[Epic] Gribbs ♦♦ STAFF
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