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Spawn Actor from const UClass * reference

Hi, im trying to spawn an actor from c++.

I've used a SClassPropertyEntryBox in a module to let the user select a Blueprrint they want to spawn. The code looks like this:

 + SVerticalBox::Slot()
         [
             SNew(SClassPropertyEntryBox)
             .MetaClass(AActor::StaticClass())
             .OnSetClass(FOnSetClass::CreateSP(this, &FTestEditorEdModeToolkit::OnSetClass))
             .IsBlueprintBaseOnly(true)
         ];

 void FTestEditorEdModeToolkit::OnSetClass(const UClass* TheClass)
 {
     PathToActor = TheClass->GetPathName();
     NewClass = TheClass;
     UE_LOG(LogTemp, Log, TEXT("SELECTED CLASS"));
 }

The delegate OnSetClass provides a const UClass reference to the selected class in the PropertyEntryBox. This is a problem since the function World()-SpawnActor does not accept a const UClass , but rather a non const.

Are there any solutions to this that is not an "ugly" solution?

Cheers!

Product Version: UE 4.21
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asked Feb 10 '19 at 06:28 PM in C++ Programming

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Nofyt
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