[UMG] Widget disables controller input when playing out of editor

I’ve added a widget to the viewport containing a health bar and other stat-type things. Playing the game within the editor seems to work fine, but when I play the game in a new window, or playing it off a packaged export of the game, the widget seems to disable any input from my gamepad, yet the keyboard still works.

It’s a bug…
Add one delay with 0.5 seconds before your “Create Widget” node.

Hi Tree Fiddy,

Are you still experiencing this in 4.6? If you are, can you show me your UMG blueprint so I can see what may be occurring? Thank you.

Hi Tree Fiddy,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.
Thank you.