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Issue with the Physics Constrain component

I'm having a problem with the linear limit X motion and Z motion; 1° - to simulate a car suspension you must select from locked to limited in Z motion, while X and Y remain locked. But it so happens that when you play the game it apparently simulates the suspension but it looks like X motion is unlocked along with the Z motion causing the bus wheel to swing forward and backward in the X position that I had locked. While in the Z position it works correctly making the wheel go up and down correctly. I believe it's a bug.

Watch the video: https://youtu.be/ldGKchdIKQs

Product Version: UE 4.21
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asked Feb 10 '19 at 10:48 PM in Blueprint Scripting

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avatar image TheSubZer0 6 days ago

help ?? ??

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