Why is Particles.SpriteSize in Niagara not a float?
I was following this tutorial: UE4 - Tutorial - Niagara Mesh Particles
At 4:30 the person was changing the Particles.SpriteSize in the Niagara Emitter Editor. (Shown in picture 1.)
However if I open the default ThirdPerson project on my PC, the Particles.SpriteSize isn't a float. It's a vector2D. (See picture 2.)
Is it possible to make the variable a float? I can't find a solution for this problem.
Thanks in advance.
Vector2Ds contain two floats for the X and Y value. It's basically the same, but like this you only have one variable for both values. In Blueprints you can 'break' a Vector2D and access both float values.
answered Feb 11 '19 at 03:51 PM
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