A morph target can only by changed from an Animation Blueprint. I want to trigger a change from an event from the level blueprint. How is this done ?
I tried defining a custom event within the Animation Blueprint, but this event cant be triggered from the Level Blueprint. I also am not able to pass a variable from the LB to the AP.
In the end I figured it out myself.
I defined a variable (float) in the character BP called “Eye Close”. I made the variable public ( set the eye tot green).
In the Character Animation Blueprint I get the variable using a Cast tot the Character BP. You need to insert the “Try Get Pan Owner” First to be able to insert the Cast to BP.