How to change a morph target from the Level blueprint

A morph target can only by changed from an Animation Blueprint. I want to trigger a change from an event from the level blueprint. How is this done ?

I tried defining a custom event within the Animation Blueprint, but this event cant be triggered from the Level Blueprint. I also am not able to pass a variable from the LB to the AP.

In the end I figured it out myself.
I defined a variable (float) in the character BP called “Eye Close”. I made the variable public ( set the eye tot green).
In the Character Animation Blueprint I get the variable using a Cast tot the Character BP. You need to insert the “Try Get Pan Owner” First to be able to insert the Cast to BP.

The setting of the Eye Close variable in de Character BP can be done by defining a Custom Event wich can be triggered in the Level BP.

Finally I understand, and hopefully also you out there…