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Help with adding collision to VR pawn

Hello, my boss wanted to do away with VR teleportation and instead have the player navigate using the joysticks.

I used the default VR motion controller pawn, and modified it to have the following controls set up to handle the joystick input (this is placed right below the default blueprints): alt text

I'm pretty new to UE4, and was able to get simple wall collisions set up by adding a capsule component as the base, but now I am struggling to get things like ramped surfaces to work. When I enable Physics and gravity, I can move until I hit the floor, and then I get stuck. If I don't enable physics, then when I hit a ramped surface I just hit it like a wall.

Any advise?

EDIT: just as a note, I've been googling this for awhile, but all tutorials I can find just say "start with basic FPS controls," or some other basic actor type that is not the standard VR pawn. If I could implement the HMD into a custom actor, that might also be a solution.

Product Version: UE 4.21
controls.png (148.8 kB)
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asked Feb 10 '19 at 11:24 PM in Blueprint Scripting

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