[Paper2D] Collision not working properly
I'm doing a Pinball game with Paper2D using the front view and physics, and I'm having problems with how the collisions are been handle, everything is setup in an XY Plane and all the game objects are sit over the 0,0 Y coordinate, CCD is enable and I even increase the iteration in the collisions detection, yet, when I use the flippers to launch the ball the game just simply… act weird. See video attached, I enable collision mode to ensure it wasn't anything about bad logic handle or the like.
asked Feb 11 '19 at 12:07 AM in Using UE4
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