How to change color (in material) of individual instanced foliage actors in BP?
I'm trying to make an advanced wind shader. I'm trying to get rolling storms to work and im trying to change variables inside of my material instance for each individual foliage instance (Painted foliage.) I dont know how to reference each instanced foliage actor as one actor, or how id go about changing the values of each individual foliage piece.
Example - I want to take a BP that has a trigger, drag it across the landscape and change the wind strength on foliage as the trigger passes over them.
I don't know how but I'd love some help if possible.
Thanks for your time!
asked Feb 11 '19 at 05:14 AM in Blueprint Scripting
Sorry, but i think i figured it out! Your help was awesome for starting! What i did was formed the blueprint and update it,... at tick for now.. in the level blueprint. This sets the "storm" location and radius to a parameter collection. After that i lerp from the sphere mask into the values i want. Color, wind, etc. Thanks!
answered Feb 11 '19 at 05:23 PM
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