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Rebuild while Debugging without Restarting Editor

Hey how do you guys tend to debug c++ with breakpoints? I find myself running the editor with f5 which works fine, but if I detach the process to rebuild I get "fatal error LNK1104: cannot open file". Which forces me to close the editor while I'm building and then rerun it. This wastes so much time its crazy, especially if I'm making a lot of small changes that I want to test. does anyone know a way to rebuild while debugging without restarting the editor?

Simply running the editor separately and attaching with visual studio doesn't work because it will load the Development Editor instead of DebugGame editor configuration dlls for your project by default.

Product Version: UE 4.21
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asked Feb 11 '19 at 08:15 AM in C++ Programming

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