Cannot build ShaderCompileWorker
After building the latest git release branch on Fedora 29 I got the following error when running UE4Editor:
Then I manually tried to build ShaderCompileWorker like this:
and received the following linker errors:
I located the missing objects in
added these folders to LIBRARY_PATH, but the build still results in the same error.
Any help would be appreciated.
asked Feb 11 '19 at 11:10 AM in Linux
Is the toolchain complete? The file should be located at Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v12_clang-6.0.1-centos7/x86_64-unknown-linux-gnu/usr/lib64/crti.o
Please check that you have it there, and if you don't delete the toolchain and run Engine/Build/BatchFiles/Linux/SetupToolchain.sh again.
answered Feb 11 '19 at 02:11 PM
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