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Cannot use Hit.Item in my linetrace C++

Hi, I'm relatively new to C++, and am currently loosing my mind trying to access the (int32)Item value from a FHitResult. I know my linetrace works ( *Hit.GetActor()->GetName() returns the correct object), but if I try logging *Hit.Item, I'm getting the following error pointing at the UE_LOG line: "error C2100: illegal indirection" .

   FHitResult Hit;
   if (GetWorld()->GetFirstPlayerController()->GetHitResultUnderCursor(ECollisionChannel::ECC_Camera, true, Hit))
             UE_LOG(LogTemp, Log, TEXT("%s"), *Hit.Item);
Product Version: UE 4.21
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asked Feb 11 '19 at 12:18 PM in C++ Programming

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That's because Item is an int32. The %s refers to a String or a Char.

Replace "%s" with "%d" and remove the pointer from Hit.Item.

Like this:

  UE_LOG(LogTemp, Log, TEXT("%d"), Hit.Item);

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answered Feb 11 '19 at 12:59 PM

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avatar image Gamji Feb 11 '19 at 01:07 PM

Ah ... I feel dumb ahaha Thank you that was it!

avatar image SenseiHaketon Feb 11 '19 at 01:20 PM

No need to feel dumb. When I started, I struggled with this too ;)

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