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How to set asset property by asset name

Hi! Lets say I have asset (mesh) called "Switch_A" and "Switch_B".

I would like to get this name in construction script of the BP for these objects and depending on the name of those, set another asset to them correctly. E.g. correct animation (say there are two animations Switch_A_on, Switch_B_on).

Basically, I would like to parse string name of the asset and do some logic based on this string.

Before you say it should be two classes, I know that. Only the logic I am implementing uses same naming convention as the asset name, so it seems redundant to hardcode the string prefix I could get from the asset name.

Thanks for the help.

Product Version: UE 4.21
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asked Feb 11 '19 at 02:10 PM in Blueprint Scripting

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Bazilisk Zeloran
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