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Actor loses parents when simulating physics

My situation is described in the attached video. I have read that the issue is with the axe actor losing its parents when I set "simulate physics" to "true" so I need to reparent it and I looked at several other similar queries, but I haven't managed to do that with multiple blueprints. Can anyone please show me how to do it?

Link to the video explaining everything: https://youtu.be/B05GuiMRq_I

Product Version: UE 4.20
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asked Feb 11 '19 at 08:40 PM in Using UE4

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Heiko_Schmitz
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This is expected behaviour. You can't attach a Physics simulated component to something.

You can take a look at Physics Handles, as they are the closest thing to what you are searching for.

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answered Feb 12 '19 at 12:12 AM

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SenseiHaketon
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avatar image Heiko_Schmitz Feb 12 '19 at 08:37 AM

Thanks, but I think physics handles would not allow me to do the throwing and rotating part of the gameplay :(

avatar image SenseiHaketon Feb 12 '19 at 01:33 PM

What do you want to do?

avatar image Heiko_Schmitz Feb 12 '19 at 04:29 PM

In the video that is linked in the post, the first part shows how I throw my axe and it sticks into a wall, which would not be possible to do if I use Physics Handles for my axe. Any other ideas?

avatar image SenseiHaketon Feb 12 '19 at 05:57 PM

What you can do is after you deactivate the physics, attach the axe mesh to the "DefaultSceneRoot" again. That would be a quick fix.

Or in your pickup event: Instead of attaching the axe actor to your character mesh, attach the axe mesh to your character. You can try out both ways :) Let me know if you need help

avatar image Heiko_Schmitz Feb 14 '19 at 02:41 PM

Thanks, using just the mesh instead of the actor worked!

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