Actor loses parents when simulating physics

My situation is described in the attached video. I have read that the issue is with the axe actor losing its parents when I set “simulate physics” to “true” so I need to reparent it and I looked at several other similar queries, but I haven’t managed to do that with multiple blueprints. Can anyone please show me how to do it?

Link to the video explaining everything:

This is expected behaviour. You can’t attach a Physics simulated component to something.

You can take a look at Physics Handles, as they are the closest thing to what you are searching for.

Thanks, but I think physics handles would not allow me to do the throwing and rotating part of the gameplay :frowning:

What do you want to do?

In the video that is linked in the post, the first part shows how I throw my axe and it sticks into a wall, which would not be possible to do if I use Physics Handles for my axe. Any other ideas?

What you can do is after you deactivate the physics, attach the axe mesh to the “DefaultSceneRoot” again. That would be a quick fix.

Or in your pickup event: Instead of attaching the axe actor to your character mesh, attach the axe mesh to your character. You can try out both ways :slight_smile: Let me know if you need help

Thanks, using just the mesh instead of the actor worked!