Trouble with Box Collision and Damage management

I’m working on Paper2D now, and i’ve made an Enemy Actor with a big Collision Box,
that makes him chase the Player when it overlaps, the thing is,
the player is making damage to the enemy Actor using his Big Collision Box, i can set to ignore collision so he takes damage from his Capsule Collision, but that means he won’t chase the Player.

The simplest answer is just use your boolean “near” and a branch node after the damage event. Make sure “near” is true, if false, then the player only overlapped the “sight” box and should not damage the enemy.

It worked perfectly, thank you!

i’ve made a new Bool value (IsDamagable) for the Capsule Component

No problem.