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Flipbook not rendering if the socket rotation is 90 degrees?

I'm making a top-down Zelda clone, and for the players main attack I have a Player_Sword actor that spawns attached to a socket. Left and Right work fine, but up and down are causing problems. In order to get the animation to play properly, I need to rotate it 90 degrees and flip it, which I've been doing by setting an axis to -1. But, even if I don't flip it, rotating 90 degrees will just.. make nothing show up. alt text

I'm using the Y axis for depth, so the rotation being on the Z axis shouldn't matter. In fact, I can put it on the X axis and the get the same result. Am I just missing something here?

Product Version: UE 4.21
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asked Feb 12 '19 at 04:27 AM in Rendering

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ZServ
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Solved. Despite using the Y axis for depth, it had to be rotated 90 degrees on the Y axis and flipped 180 degrees on the X or Z axis. If you attempt to just swap the scale to -1, the render size will be imperfect.

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answered Feb 13 '19 at 07:13 AM

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ZServ
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