Flipbook not rendering if the socket rotation is 90 degrees?

I’m making a top-down Zelda clone, and for the players main attack I have a Player_Sword actor that spawns attached to a socket. Left and Right work fine, but up and down are causing problems. In order to get the animation to play properly, I need to rotate it 90 degrees and flip it, which I’ve been doing by setting an axis to -1. But, even if I don’t flip it, rotating 90 degrees will just… make nothing show up.

I’m using the Y axis for depth, so the rotation being on the Z axis shouldn’t matter. In fact, I can put it on the X axis and the get the same result. Am I just missing something here?

Solved. Despite using the Y axis for depth, it had to be rotated 90 degrees on the Y axis and flipped 180 degrees on the X or Z axis. If you attempt to just swap the scale to -1, the render size will be imperfect.