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Launch on iOS device failed

I created a new project from a template "Third Persion". Then, I refer to [iOS quick start] document, and follow IPhonePackager.exe created .key file and .mobileprovision file. Evenrything is OK and vaild . I press the Lauch all ios device button. It failed.

but I package the project, it works. I succeed in packaging Ipa file on my computer.

my UE4 vision is 4.21. my device is IphoneX. IOS vision is 12.12. my PC system is Windows10

Please help thanks.

attached is the log file.

 LogPlayLevel: ********** PACKAGE COMMAND COMPLETED **********
 LogPlayLevel: ********** DEPLOY COMMAND STARTED **********
 LogPlayLevel: Running: D:\Epic Games\UE_4.21\Engine\Binaries\DotNET\IOS\DeploymentServer.exe Install -ipa "D:\unrealFL\del\Binaries\IOS\del.ipa" -device All_iOS_On_DESKTOP-NNV5621 -additionalcommandline "-SessionId=40A2D68F48E3E34DFC2628B47C8A2378 -SessionOwner="34383" -SessionName="Launch On Device"  "
 LogPlayLevel:   [deploy] Created deployment server.
 LogPlayLevel:   δ��������쳣:  System.DllNotFoundException: �޷����� DLL��MobileDevice.dll��: �ܾ����ʡ� (�쳣���� HRESULT:0x80070005 (E_ACCESSDENIED))��
 LogPlayLevel:      �� Manzana.MobileDeviceWiniTunes12.AMDeviceMethods.AMDeviceNotificationSubscribe(DeviceNotificationCallback callback, UInt32 unused1, UInt32 unused2, UInt32 unused3, IntPtr& am_device_notification_ptr)
 LogPlayLevel:      �� Manzana.MobileDeviceWiniTunes12.AMDeviceMethods.NotificationSubscribe(DeviceNotificationCallback DeviceCallbackHandle) λ�� D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\IOS\MobileDeviceInterface\MobileDevice.cs:�к� 2382
 LogPlayLevel:      �� Manzana.MobileDeviceWiniTunes12.NotificationSubscribe(DeviceNotificationCallback DeviceCallbackHandle) λ�� D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\IOS\MobileDeviceInterface\MobileDevice.cs:�к� 1981
 LogPlayLevel:      �� Manzana.MobileDeviceInstanceManager.Initialize(ConnectEventHandler myConnectHandler, ConnectEventHandler myDisconnectHandler) λ�� D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\IOS\MobileDeviceInterface\MobileDeviceInstance.cs:�к� 104
 LogPlayLevel:      �� DeploymentServer.DeploymentImplementation..ctor() λ�� D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\IOS\DeploymentServer\DeployTime.cs:�к� 146
 LogPlayLevel:      �� DeploymentServer.Program.Main(String[] args) λ�� D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\IOS\DeploymentServer\Program.cs:�к� 54
 LogPlayLevel: Took 2.724921s to run DeploymentServer.exe, ExitCode=-532462766
 LogPlayLevel: Error: ERROR: Command failed (Result:-532462766): D:\Epic Games\UE_4.21\Engine\Binaries\DotNET\IOS\DeploymentServer.exe Install -ipa "D:\unrealFL\del\Binaries\IOS\del.ipa" -device All_iOS_On_DESKTOP-NNV5621 -additionalcommandline "-SessionId=40A2D68F48E3E34DFC2628B47C8A2378 -SessionOwner="34383" -SessionName="Launch On Device"  ". See logfile f
 or details: 'DeploymentServer-2019.02.12-14.50.32.txt'
 LogPlayLevel:        (see C:\Users\34383\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Epic+Games+UE_4.21\Log.txt for full exception trace)
 LogPlayLevel: AutomationTool exiting with ExitCode=-532462766 (-532462766)
 LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 13.024091
 PackagingResults: Error: Deployment failed! Unknown Error
Product Version: UE 4.21
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asked Feb 12 '19 at 06:59 AM in Packaging & Deployment

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