How would I go about making a basic flyable airship or platform?

I am new to Unreal and have many questions. So I want to make an airship that floats mid-air, and can be controlled to turn, move up and down, and accelerate/decelerate. I want this airship to be able to tilt. What I mean by tilt is if it hits something hard, gets damaged enough in a certain area, or there is too much weight on one part of the ship it will tilt that way so that eventually I can make the airship capsize like a boat would if it’s damaged enough. I was thinking of starting out with making a flat platform with four small invisible blocks that each lifts the platform up by flying upward with a certain amount of force and together they will have enough strength to lift the platform up evenly, these would work like the balloon. If I were to remove one of the blocks from a corner, then the platform would tilt down that way because it is not being supported that way. If I were to remove enough of the floaters then the whole platform will fall down because there is not enough collective force to keep pushing it up to keep it in the sky. Basically, I want to know how to create a block that I can attach to other non-anchored platforms to -if it is supported correctly- make whatever it is attached to float. I also want to create another type of block that will make the ship move forwards or backwards and basically be the propellers of the ship, the more propellers there are the faster the ship will go because it has more force pushing it then. This ship is basically being moved by actual physics. All of these will be controlled by whoever is sitting in the pilot’s seat. I need some tips on how to get started, I want to start out with making a small platform float up. So any advice on how to make the “balloons” would be appreciated.

this is a good tutorial on physic balloons: UE4 How to make Helium Balloon Artificial or Anti Gravity using Physics in Unreal Engine 4 Tutorial - YouTube

there are non physics flying pawn examples in the flying template and in the content examples project on the blueprint examples map.

,I use the non physics method as seen in the epic games flying template. It has an auto tilt feature that can be adjusted to “capsize” like you want.
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