Use Pawn Control Rotation issue(blueprints)

Hey everyone, I have an issue with the “Use Pawn Control Rotation” node.

Essentially I have it set that on press of the F key, it uses the pawn control rotation so that I can look about, and on release, it no longer does that and resets the camera. That all works fine until I press F again, and it seems to have saved the previous pawn rotation and when I press F again, it skips straight to that last position.

How can I reset the pawn rotation so that everytime I press F again, the camera starts at the normal positioning, and doesn’t skip to the previous pawn rotation.

(Example, imagine I held f, and released F while looking at the sky, if I pressed F again, i’d be skipped to looking at the sky instantly)

This is in blueprints

On release of the “F” key, set actor/pawn rotation to 0,0,0.