Why am I having unusual issues with shadows not casting correctly?
Firstly, I'm importing meshes from 3ds Max as FBX.
Im having an unsual issue with setting up a direct light. It's not casting shadows correctly.
As far as I know I've set the light map correctly given the spot light appears to creating some good GI. Incidently, I'm getting some odd diagonal shadows as shown, also, the meshes have a white line through them as if they're not properly attached).
Im hoping someone can help me with this issue as it appears to be common with all the models I've tried.
Some basic stuff you could try: -Improving light map resolution in the static mesh editor. -Have a light mass importance volume surrounding your scene. -Check if UV's are imported correctly (also inside static mesh editor).
If that doesn't help, please upload the meshes.
answered Aug 24 '14 at 10:41 PM
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