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How to create VR gun grab/interaction like in Pavlov VR?

Hi Guys,

I am currently creating an application to help avoid negligent discharges, as well as showing how to disassemble and reassemble the SA 80 rifle for my university project. I have currently finished the SA 80 model (Shown below) but, I am confused about where to go from here.

I've looked into methods of making a skeletal mesh with the model I have (Which is also built as multiple pieces too) and using sockets but, I have no idea how to create a skeletal mesh and how to use sockets to get an effect like the gun handling in Pavlov VR ( Like this ---> https://youtu.be/IRsG39Vl1uU?t=320 ) and Zero Caliber for example?

Would anyone be able to suggest a method on how to get the same effect as Pavlov's weapon grip/handling system? Or be able to explain to me how to use the method I have mentioned above?

Also, if anyone else would be able to assist; I would also like to know how to go about making the cocking handle work to eject the rounds etc. ( Like this ---> https://youtu.be/IRsG39Vl1uU?t=336 )

Just to add I am using 3dsmax for this model.

alt text

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Kind Regards,

Mitchel

Product Version: UE 4.21
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asked Feb 12 '19 at 05:14 PM in VR

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NotoriousMGT
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You may want to have a look at my tutorial here: https://www.youtube.com/watch?v=wxKYgJmc5a8 It will get you started with the weapon grabbing and handling.

Regarding the animation of the gun, you don't necessarily need to use a rigged skeletal mesh. You can animate the single parts with timelines. Have a look here: https://docs.unrealengine.com/en-us/Engine/Blueprints/UserGuide/Timelines

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answered Feb 13 '19 at 10:21 PM

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vr_marco
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avatar image NotoriousMGT Feb 14 '19 at 12:11 PM

@vr_marco, Ahh that looks exactly like what I need for the grabbing! I will give it a shot with my model, though would it still work if the model is in pieces? Or would you recommend that I parent the model pieces together or anything like that?

Also, I will look into the timeline stuff, thank you for that suggestion! :)

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