How to create VR gun grab/interaction like in Pavlov VR?
I am currently creating an application to help avoid negligent discharges, as well as showing how to disassemble and reassemble the SA 80 rifle for my university project. I have currently finished the SA 80 model (Shown below) but, I am confused about where to go from here.
I've looked into methods of making a skeletal mesh with the model I have (Which is also built as multiple pieces too) and using sockets but, I have no idea how to create a skeletal mesh and how to use sockets to get an effect like the gun handling in Pavlov VR ( Like this ---> https://youtu.be/IRsG39Vl1uU?t=320 ) and Zero Caliber for example?
Would anyone be able to suggest a method on how to get the same effect as Pavlov's weapon grip/handling system? Or be able to explain to me how to use the method I have mentioned above?
Also, if anyone else would be able to assist; I would also like to know how to go about making the cocking handle work to eject the rounds etc. ( Like this ---> https://youtu.be/IRsG39Vl1uU?t=336 )
Just to add I am using 3dsmax for this model.
You may want to have a look at my tutorial here: https://www.youtube.com/watch?v=wxKYgJmc5a8 It will get you started with the weapon grabbing and handling.
Regarding the animation of the gun, you don't necessarily need to use a rigged skeletal mesh. You can animate the single parts with timelines. Have a look here: https://docs.unrealengine.com/en-us/Engine/Blueprints/UserGuide/Timelines
answered Feb 13 '19 at 10:21 PM
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