Sliding Ability like in Titanfall 2

Hello, I tried to recreate the TitanFall 2 movement in my ThirdPersonCharacterTamplate.
I did the double jump and wall running, but i just don’t know, how to set up a slide ability, wich gives you a
little boost at the beginning and the just let the speed run out.
Based on the using speed would be pretty nice.
At the end the character should go into crouchingMode.
I have to say, that i am a beginner.

I tried this based on an other question, but it is more like a dash.
Thanks

Hey Kilimpertod,

You can try using a Timeline. I just did this really roughly using a timeline node.

In the timeline you would set two values by create a float track (f+) on the top left of the graph. Then set the length of the timeline (the duration of your slide, I used 1 second). Then add a value at the start and end of your timeline by right clicking. You can set those values to the start and end speed of your slide (my values were 2100 and 0).

After making the timeline your float track will appear on the timeline node, connect that to whatever your changing the speed of (I used the walk speed).
In my example, when I press space the walk speed will change from 2100 to 0 in 1 second.

Thanks, I had no idea how to use a timeline.
How can I use a variable as value in the timeline?
And actually i want the character to move on his own, while i slide, can i just add another movement input, while he slides?

Once you click the f+ button, that track will appear as an output in the timeline node. So you can access that value during the update like I did in the first image.

What do you mean you want him to move on his own? As in you want the character to go straight forward without input?

Well, I did that already on my own, so nevermind. Thank you anyway.
But I asked a second question, if you are still interested in helping me.

I think this is close to what you were looking for.

I’ll take a look, was any of this helpful for answering your original slide question?

Yes everything was helpful thanks.
I’ll improve my movement based on your last comment.
I did it an other way, but yours is better i guess.
I can send you a pic tomorrow if you want lol

Yeah, I used the get actor forward vector node in the movement input

This plugin will make your game look exactly like third-person Titanfall’s Slide, haha.