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attaching scene component to camera breaks movement

I have a basic character and camera set up, and tried to attach a scene component with another actor attached to said component, however when I did so, it messed up movement. When I move forward it seems to be pushing me slightly to the left, and when I look down and go forward I go flying off to the left

Product Version: UE 4.21
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asked Feb 12 '19 at 09:34 PM in Blueprint Scripting

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Systaltic
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It seems the actor you attached to your components collides with your character. You could try setting its collision to "No Collision" in the details panel. If you really need its collision make sure it doesn't overlap with you character's.

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answered Feb 12 '19 at 09:46 PM

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Gamji
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