Get Hit Result Under Finger on RELEASE
I am currently struggling to find a way to replicate some mobile game touch mechanics in Unreal. What I would like to do is get the hit result location / actor by channel on touch release. So far I seem to get a hit result location of 0,0,0 on release. when I use the touch input of Pressed, and get hit result under finger, I get a valid result.
Any way to get the finger released hit result??
asked Feb 12 '19 at 11:52 PM in Blueprint Scripting
store the hit result under the finger while pressed then reference that variable when you release.
answered Feb 13 '19 at 12:43 AM
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