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TearOff dormant actor

Hello Everyone

I'm trying to wake up a Dormant actor (SetNetDormancy(ENetDormancy::DORM_DormantAll)) and TearOff, things is, I can't seem to make it works, here's how i do it

 ForceNetUpdate( );
 //FlushNetDormancy( ); // this is called by ForceNetUpdate
 SetNetDormancy(ENetDormancy::DORM_Awake);
 TearOff( );

but it doesn't call TornOff on the client... and I know it has to do with DORM_DormantAll because if I comment it, everything works as supposed

Please, has anyone encountered this problem and know a trick or is it something I do wrong?!?

Product Version: UE 4.21
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asked Feb 13 '19 at 01:20 AM in C++ Programming

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SamOnline
1 1 2

avatar image SamOnline Feb 13 '19 at 07:54 AM

I found a way, its to use a timer to call TearOff, and the delay needs to be > MinNetUpdateFrequency, which feels quite hacky...

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