How to set Character's transform as same as the Sequnece's CineCameraActor?
I want to play a sequence and after that my Character's view as same as the end view of CineCameraActor of the sequence. I want it looks like my Character walk to there. I tried set view target with blend. Also, I read this URL:https://answers.unrealengine.com/questions/746633/view.html which doesn't satisfy me. Thx for help this poor noob from a third world country.
asked Feb 13 '19 at 06:56 AM in Blueprint Scripting
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