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TravelFailure: InvalidURL

Hello I come back to you because I have a problem again. I made a start menu on a first map and I have my level on the second map. Except that when I click on the launch button the level "Map" this launches but 1 second before I put the error message. I looked at the different solutions: https://answers.unrealengine.com/questions/344700/openlevel-travel-failure-invalid-url.html and https://answers.unrealengine.com/questions/196214/failed-to-load-package-on- client.html but nothing changes. Can you explain or help me on how to solve this problem. I hope I am clear. I am sorry in advance if this question has already been asked. Thanks to what will answer me.

Product Version: UE 4.21
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content.png (76.1 kB)
messagelog.png (35.6 kB)
onclicked.png (48.8 kB)
packaging.png (73.2 kB)
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asked Feb 13 '19 at 10:33 AM in Using UE4

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TheKingofFluff
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Good evening, I found my mistake, the problem was that I had the same GameMode Override for my level Map and my MainMenuLevel. This is a problem because some of my variables did not make the transitions when I changed the level so I had the error: "TravelFailure: InvalidURL". So I created a new GameMode Override for my MainMenuLevel by setting none to Default Pawn Class and HUD Class. If you want more details send me a message. I took a long time to understand and find the mistake I hope to be useful if someone at the same mistake.

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answered Feb 16 '19 at 11:28 PM

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TheKingofFluff
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