MultiGate component broken

Is the multigate component currently broken? No matter what I do, element 0 is called again and again.

Is anyone else seeing this?

Hi SirYakalot,

I just tested this in 4.4.1 and it is working fine. Here is a test-bed example you can set up for yourself (make sure to set the Auto Receive Input to Player 0 under the Defaults tab). Every time you hit Q it will move to the next PrintString. If you still can’t get it to work, post back here.

And here is some more info on the Multigate node.

https://docs.unrealengine.com/latest/INT/Engine/Blueprints/UserGuide/FlowControl/index.html#multigate

Thanks, TJ

Just for future reference - the reason was because it was being used in a construction script. Every time this script is called it is essentially reset giving the off behaviour.