Unreal Engine 4.14.3 does not start, Macbook Pro

I try to launch on the Mac book pro running latest OSX and the Unreal Engine 4.14.3 crashes everytime. it gives me this error:
MachineId:3378EB45694E2DBBB8B5CE90BF1E36A8
EpicAccountId:1284982972714f5aba5c69ea3679024f

SEGV_NOOP at 0x0

CGSWindowCreateInternal Address = 0x7fff58a060a8 (filename not found) [in SkyLight]
SLSNewWindowWithOpaqueShape Address = 0x7fff5896dc1c (filename not found) [in SkyLight]
CreatePlatformWindowPriv(WindowData*, unsigned int, CGSRegionObject*, unsigned char, double, double, unsigned int, unsigned int*) Address = 0x7fff31aa2b65 (filename not found) [in HIToolbox]
CreatePlatformWindow Address = 0x7fff31aa2a0e (filename not found) [in HIToolbox]
WindowData::FinishConstruction(unsigned int, unsigned long long, unsigned int, Rect const*, unsigned char*, unsigned int, OpaqueWindowPtr*, OpaqueControlRef*) Address = 0x7fff31aa18f4 (filename not found) [in HIToolbox]
WindowData::Initialize(OpaqueEventRef*) Address = 0x7fff31aa1204 (filename not found) [in HIToolbox]
AppleWindowDef::Initialize(OpaqueEventRef*) Address = 0x7fff31aa1033 (filename not found) [in HIToolbox]
HIObject::HandleClassHIObjectEvent(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*) Address = 0x7fff31a7c2ee (filename not found) [in HIToolbox]
DispatchEventToHandlers(EventTargetRec*, OpaqueEventRef*, HandlerCallRec*) Address = 0x7fff31a7baf9 (filename not found) [in HIToolbox]
SendEventToEventTargetInternal(OpaqueEventRef*, OpaqueEventTargetRef*, HandlerCallRec*) Address = 0x7fff31a7ae36 (filename not found) [in HIToolbox]
SendEventToEventTargetWithOptions Address = 0x7fff31a7acbc (filename not found) [in HIToolbox]
HIObject::Create(__CFString const*, OpaqueEventRef*, HIObject**) Address = 0x7fff31a75e97 (filename not found) [in HIToolbox]
HIObjectCreate Address = 0x7fff31a75d81 (filename not found) [in HIToolbox]
NewWindowCommon(WindowData**, unsigned int, unsigned long long, WindowDefSpec const*, Rect const*, unsigned char const*, unsigned char, OpaqueWindowPtr*, void*, unsigned int, unsigned short*, bool) Address = 0x7fff31a9ce99 (filename not found) [in HIToolbox]
CreateNewWindowInternal(WindowDefSpec const*, unsigned int, unsigned long long, Rect const*, OpaqueWindowPtr**) Address = 0x7fff31a9c93e (filename not found) [in HIToolbox]
HIWindowCreateCommon(unsigned int, unsigned long long, WindowDefSpec const*, CGRect const*, unsigned int, OpaqueWindowPtr**) Address = 0x7fff31a9c1ef (filename not found) [in HIToolbox]
MBWindows::CreateWindow(CGRect, unsigned int) Address = 0x7fff31a9bfc3 (filename not found) [in HIToolbox]
MBWindows::GetWindowOnDisplay(unsigned int, unsigned char) Address = 0x7fff31a9be45 (filename not found) [in HIToolbox]
MenuBarInstance::ForEachWindowDo(unsigned char, bool (OpaqueWindowPtr*, unsigned int) block_pointer) Address = 0x7fff31a9bc63 (filename not found) [in HIToolbox]
MenuBarInstance::UpdateWindowBoundsAndResolution() Address = 0x7fff31a9b986 (filename not found) [in HIToolbox]
MenuBarInstance::Show(MenuBarAnimationStyle, unsigned char, unsigned char, unsigned char, unsigned char) Address = 0x7fff31a9b765 (filename not found) [in HIToolbox]
SetMenuBarObscured Address = 0x7fff31a9b59e (filename not found) [in HIToolbox]
HIApplication::HandleActivated(OpaqueEventRef*, unsigned char, OpaqueWindowPtr*, unsigned char) Address = 0x7fff31a9b222 (filename not found) [in HIToolbox]
HIApplication::EventObserver(unsigned int, OpaqueEventRef*, void*) Address = 0x7fff31a86c21 (filename not found) [in HIToolbox]
_NotifyEventLoopObservers Address = 0x7fff31a7b1b2 (filename not found) [in HIToolbox]
AcquireEventFromQueue Address = 0x7fff31a8665b (filename not found) [in HIToolbox]
ReceiveNextEventCommon Address = 0x7fff31a7d730 (filename not found) [in HIToolbox]
_BlockUntilNextEventMatchingListInModeWithFilter Address = 0x7fff31a7d568 (filename not found) [in HIToolbox]
_DPSNextEvent Address = 0x7fff2fd38363 (filename not found) [in AppKit]
-[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] Address = 0x7fff2fd37102 (filename not found) [in AppKit]
-[NSApplication run] Address = 0x7fff2fd31165 (filename not found) [in AppKit]
tchar_main(int, wchar_t**) Address = 0x101f90d2a (filename not found) [in UE4Editor]
main Address = 0x101f9058e (filename not found) [in UE4Editor]
start Address = 0x7fff5fa38ed9 (filename not found) [in libdyld.dylib]

Any help would be appreciated!!!

I not sure why you have updated to the latest version of OSX but then use a very old Unreal engine version. If you can update to the latest engine version, I would try that first.

Otherwise, it seems like a set-up that only has a small chance of being right. The engine is alive and changes to work with the current versions of operating systems at any particular point in time. Either keep both your operating system and engine version in the past or both in the present. I think mixing them up isn’t the best idea. I would be very surprised if Epic were actually testing old versions of the engine with the latest operating system updates. I could be wrong on that but that would be my guess.

Personally, my macbook pro would not run the engine anyway. Even my imac had a lot of issues with it. So I do my game dev on a windows 10 laptop now, which has a lot less issues.

Thanks for the response, you are absolutely right and that’s not my intention. Unfortunately when I download the installer for Unreal Editor it gives me version 4.14.3 (the following link)

Is there another download somewhere that I’m missing?

Thanks!