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How to get all function calls from within a UFunction?

Hi,

I want to create a plugin where I need those function calls from every UFunction. Is there a way to retrieve those? For instance if this class exists as blueprint I could traverse the blueprint graph. I assume that UEdGraphs are not getting extra generated/created from CPP classes.

I have searched the api for any useful function but I couldn't found one.

Regards, LifeArtist

Product Version: UE 4.18
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asked Feb 13 '19 at 05:22 PM in C++ Programming

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LifeArtist
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