How to spawn pawns in multiplayer (Replication)

I already have 2 players/clients that can be spawned and possessed (that’s not the issue).

When I spawn other players from a widget (one player above each client, so I created two) I can see them on the owning client, but not on the other client.

So how do I get both players to see the 2 pawns in sky?

A spawned player pawn on top of each player (but the other client can’t see).

Spawn player pawns in the widget

Trying to do multicast in the widget event graph (dont know if this is helping with anything).

Hi,. It’s bad idea to spawn a pawn from the widget. Widgets exists only on the clients, not server. Use Gamemode class for this, and remember, if you wants spawn sth on every client do it on the server. Instructions like Spawn, Destroy are auto replicated throught network.