I’m trying to generate a maze. I can create individual wall blocks like this:
.h
UPROPERTY()
TArray < UStaticMeshComponent*> MazeWallsMesh;
.cpp
MazeWallsMesh.Add(CreateDefaultSubobject< UStaticMeshComponent>(TEXT(“Grid Wall Mesh %d”), 0));
MazeWallsMesh.Add(CreateDefaultSubobject< UStaticMeshComponent>(TEXT(“Grid Wall Mesh %d”), 1));
but when i use a for loop my game crashes
for (int32 Index = 0; Index < Size; Index++)
{
MazeWallsMesh.Add(CreateDefaultSubobject< UStaticMeshComponent>(TEXT(“Grid Wall Mesh %d”), Index));
}
any idea of what would be the problem?