GearVR Multiview corrupt skeletal mesh on right eye

I am testing multiview on the GearVR and I am stuck with the following bug:

after enabling both multiview and direct multiview in the Project settings, some skeletal meshes appear corrupted on the right eye. (the left eye is rendered normally).

the corrupted skeletal meshes are only displayed with vertex color (no material) and switch during play between those states:

  • entirely black with only a couple vertices in 100% green or 100% blue
  • static random vertex colors for all vertices
  • flickering random vertex colors for all vertices

if I import the exact same mesh as a static mesh instead of a skeletal mesh, it is rendered normally on both eyes.

Is this problem due to a bug in the engine or is there any specific way to import those skeletal meshes to avoid the problem?