Hello everyone,
So I have an bullet with trail and projectile movement. I want to apply damage only when the bullet collides with something and there i want an hit effect. I tried line trace by channel, but there it applies damage too fast, so that the bullet did not even collide with it, but the enemy is damaged. I tried it also with begin overlap, but then i can not use the on hit effect, that i want to use. How can i make a bullet, which damage the character only when the bullet is colliding, and create an on hit effect there, where i hit him.