UMG, How to bind a value to a slider?
I could use some help with the slider feature in UMG. I would like to give the player the option to change mouse sensitivity. I have my float ready but I'm not sure how to tie the value to the position of the slider. Any help on this concept is appreciated.
Hi Nick Darnell :)
Slider have OnValueChanged event, you can set mouse sensitivity on that event
It's a delegate event, which means insted of being overriding function (being just a event in single class in case of blueprint), it assign diffrent functions/"custom events" to be called on event and can be assigned outside of original class. To bind delegate in blueprint, you create custom event and connect it to "bind to event..." node with this red squere pin, you can find them in "Assign Event Dispacher"
answered Aug 22 '14 at 04:10 PM
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