Is it possible to get PlatformData from sprite?
I want to make a button with custom shape, which comes from sprite.
I guess I need to do a Alpha test, so I need information from PlatformData.
The predicted procedure is : Set the brush with desired sprite -> Get PlatformData -> Do Alpha test in events.
But I can't find a way to access PlatformData from brush or sprite.
I've tried the solution in the post below, but it is based on UTexture2D.
It may be solved by using UTexture2D only, but is it possible to be done by sprite?
asked Feb 14 '19 at 03:30 AM in C++ Programming
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