Can't walk on top of pawn

welcome @Nokdef! :slight_smile:

the first thing to check is a checkbox in your collision component settings… “Can Character Step Up On”

So, I made a pawn using the default pawn template from unreal, but my player keeps getting bounced off of it. I wanted to make this boat driveable and walkable. I made a small video with further details.

Thanks!

Hey! I checked that before recording the video, but no luck!

I’m still searching but I can’t find anyone with the same problem as I have.

hey! mmm… ok, so it wasn’t the obvious one… a couple of things to check next…

  • the shape of the collision geometry on your boat pawn might not be flat, so you might want to disable the pawn collision capsule at the root, and set the mesh geometry to “Use complex collision as simple” temporarily while testing (it’s not efficient but it should work)
  • your first person player character might be set up to jump off the edges of ledges, which is unusual but I’ve seen at least one Epic template that is set up this way (though I think it is the 3rd person template)

how about character physics interaction settings (in character movement component). i believe theres options for applying force to overlapping objects.