Sensor in Unreal?
For my masters thesis I have to test Unreal engine. I have to simulate sensors in Unreal and get the data of the sensor. Is it possible to simulate sensors in Unreal, for example a sensor that represents the distance to a moving object, but also more complex sensors like LiDAR?
I also have to be able to measure the time of a falling ball, so that I can check the physics in Unreal. From this I can decide how well it fits with the reality.
asked Feb 14 '19 at 09:42 AM in Using UE4
You might have to be more specific, but you can defintely do this kind of thing. For instance the standard way of interacting with object is using a line trace:
With a bit of adjustment, this could tell you the distance to the object. There is also ( get distance to ):
answered Aug 13 '19 at 11:12 AM
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