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macOS Packaged App / play in standalone crashing every time.

Here is the Crash log:

LoginId:6d2d82d6914fd714d3b4e7832cb5033b EpicAccountId:35ac59cafce64f8ea6365bbaf76530a4

LowLevelFatalError [File:Unknown] [Line: 696] Failed to generate a hull pipeline state object: Compiler encountered an internal error

FGenericPlatformMisc::RaiseException(unsigned int) Address = 0x1079444bb (filename not found) [in NordicWarriors] FOutputDevice::LogfImpl(wchar_t const*, ...) Address = 0x107a5512d (filename not found) [in NordicWarriors] FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, ...) Address = 0x107a0d819 (filename not found) [in NordicWarriors] CreateMTLRenderPipeline(bool, FMetalGraphicsPipelineKey const&, FGraphicsPipelineStateInitializer const&, EMetalIndexType, EPixelFormat const*, EPixelFormat const*, EPixelFormat const*) Address = 0x1078a3fd0 (filename not found) [in NordicWarriors] GetMTLRenderPipeline(bool, FMetalGraphicsPipelineState const*, FGraphicsPipelineStateInitializer const&, EMetalIndexType, EPixelFormat const*, EPixelFormat const*, EPixelFormat const*) Address = 0x1078932b2 (filename not found) [in NordicWarriors] FMetalDynamicRHI::RHICreateGraphicsPipelineState(FGraphicsPipelineStateInitializer const&) Address = 0x107893b95 (filename not found) [in NordicWarriors] FCompilePipelineStateTask::DoTask(ENamedThreads::Type, TRefCountPtr const&) Address = 0x107fe58bf (filename not found) [in NordicWarriors] TGraphTask::ExecuteTask(TArray&, ENamedThreads::Type) Address = 0x107fe564d (filename not found) [in NordicWarriors] FTaskThreadAnyThread::ProcessTasks() Address = 0x107930293 (filename not found) [in NordicWarriors] FTaskThreadAnyThread::ProcessTasksUntilQuit(int) Address = 0x1079300a8 (filename not found) [in NordicWarriors] FTaskThreadBase::Run() Address = 0x10793001c (filename not found) [in NordicWarriors] FRunnableThreadPThread::Run() Address = 0x107967bba (filename not found) [in NordicWarriors] FRunnableThreadPThread::_ThreadProc(void*) Address = 0x107958f76 (filename not found) [in NordicWarriors] _pthread_body Address = 0x7fff52ee9661 (filename not found) [in libsystem_pthread.dylib] _pthread_body Address = 0x7fff52ee950d (filename not found) [in libsystem_pthread.dylib] thread_start Address = 0x7fff52ee8bf9 (filename not found) [in libsystem_pthread.dylib]

I ve noticed this in Xcode while building not sure though:

alt text

Product Version: UE 4.21
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asked Feb 14 '19 at 12:35 PM in Packaging & Deployment

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avatar image ColdSteel48 Feb 28 '19 at 12:56 AM

I figured out that the crash is because of builtData. But it always crash no matter how I rebuild lighting.

I have to admit that UE4 is a worst platform to develop on. Every update messes something completely randomly... current stable version still bad because it has its own bugs.

Common 1.5years I am dealing with bugs and only half year wirh the actual game.

It is nonesense... it is the worst platform. I really hate the day I picked it.

Platforms that are listed as supported are far away from being supported.

Bug fix I submitted 2 years ago still backlogged and is actually a release stopping bug.

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