macOS Packaged App / play in standalone crashing every time

Here is the Crash log:

LoginId:6d2d82d6914fd714d3b4e7832cb5033b
EpicAccountId:35ac59cafce64f8ea6365bbaf76530a4

LowLevelFatalError [File:Unknown]
[Line: 696] Failed to generate a hull
pipeline state object: Compiler
encountered an internal error

FGenericPlatformMisc::RaiseException(unsigned
int) Address = 0x1079444bb (filename
not found) [in NordicWarriors]
FOutputDevice::LogfImpl(wchar_t
const*, …) Address = 0x107■■■12d
(filename not found) [in
NordicWarriors]
FDebug::AssertFailed(char const*, char
const*, int, wchar_t const*, …)
Address = 0x107a0d819 (filename not
found) [in NordicWarriors]
CreateMTLRenderPipeline(bool,
FMetalGraphicsPipelineKey const&,
FGraphicsPipelineStateInitializer
const&, EMetalIndexType, EPixelFormat
const*, EPixelFormat const*,
EPixelFormat const*) Address =
0x1078a3fd0 (filename not found) [in
NordicWarriors]
GetMTLRenderPipeline(bool,
FMetalGraphicsPipelineState const*,
FGraphicsPipelineStateInitializer
const&, EMetalIndexType, EPixelFormat
const*, EPixelFormat const*,
EPixelFormat const*) Address =
0x1078932b2 (filename not found) [in
NordicWarriors]
FMetalDynamicRHI::RHICreateGraphicsPipelineState(FGraphicsPipelineStateInitializer
const&) Address = 0x107893b95
(filename not found) [in
NordicWarriors]
FCompilePipelineStateTask::DoTask(ENamedThreads::Type,
TRefCountPtr const&)
Address = 0x107fe58bf (filename not
found) [in NordicWarriors]
TGraphTask::ExecuteTask(TArray&,
ENamedThreads::Type) Address =
0x107fe564d (filename not found) [in
NordicWarriors]
FTaskThreadAnyThread::ProcessTasks()
Address = 0x107930293 (filename not
found) [in NordicWarriors]
FTaskThreadAnyThread::ProcessTasksUntilQuit(int)
Address = 0x1079300a8 (filename not
found) [in NordicWarriors]
FTaskThreadBase::Run() Address =
0x10793001c (filename not found) [in
NordicWarriors]
FRunnableThreadPThread::Run() Address
= 0x107967bba (filename not found) [in NordicWarriors]
FRunnableThreadPThread::_ThreadProc(void*)
Address = 0x107958f76 (filename not
found) [in NordicWarriors]
_pthread_body Address = 0x7fff52ee9661 (filename not found) [in
libsystem_pthread.dylib]
_pthread_body Address = 0x7fff52ee950d (filename not found) [in
libsystem_pthread.dylib] thread_start
Address = 0x7fff52ee8bf9 (filename not
found) [in libsystem_pthread.dylib]

I ve noticed this in Xcode while building not sure though:

I figured out that the crash is because of builtData.
But it always crash no matter how I rebuild lighting.

I have to admit that UE4 is a worst platform to develop on.
Every update messes something completely randomly…
current stable version still bad because it has its own bugs.

Common 1.5years I am dealing with bugs and only half year wirh the actual game.

It is nonesense… it is the worst platform.
I really hate the day I picked it.

Platforms that are listed as supported are far away from being supported.

Bug fix I submitted 2 years ago still backlogged and is actually a release stopping bug.