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How to destroy static mesh when bullet hit ?

I am making a game in which i use static mesh cube as object and i want to destroy it when i fire a bullet ( or Line trace or Projectile ball ) on it.so how i can destroy it when i fire bullet on static mesh.

Product Version: UE 4.18
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asked Feb 14 '19 at 04:14 PM in Using UE4

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you just need a reference to the object to destroy then use the destroy actor node. so in the case of a projectile actor you could use a on hit event then use the other actor pin as the target for a destroy actor. if using a line trace you would use the hit result.

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answered Feb 14 '19 at 11:25 PM

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I try this but i got a new problem that all the static mesh present in game is destroying ( boxes and floor which is present in game are also destroying when trace is hit ). I want to destroy only the bottles when trace is hit

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screenshot-9.png (957.9 kB)
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answered Feb 16 '19 at 07:29 AM

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avatar image ThompsonN13 Feb 16 '19 at 03:26 PM

In that case you just need to add in another check. I would either use a custom collision channel or ise tags. If using tags you can just get the other actor and i believe theres a node for has tag.

avatar image VIROH Feb 17 '19 at 03:52 AM

Like this ?

screenshot-10.png (255.5 kB)
avatar image ThompsonN13 Feb 17 '19 at 02:38 PM

yea basically. then you just need to select the actor class you want to be able to destroy and give it the needed tag.

your basically just looking for indicator in the actor that tells you this is one i want to be destroyable.

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I would recommend using on component hit -> cast to the bulltet So inside of every object I would make it destroy it self when hit by a bulltet or if you want you could also make the object count the hits and disappear after X hits...

In the screenshot provided I used collisions to make a claymore explode when a projectile hits it directly. It also explodes when a nade detonates in a larger radius and (not included in the screenshot) when a player walks inside the smaller collision, he dies.

I hope this helps :Dalt text

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answered Feb 16 '19 at 09:38 AM

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