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Vulkan reflection probe bug

I'm seeing an issue with reflection maps when running the -vulkan flag on Windows. After baking reflections in a scene with multiple reflection probes (either cube or spheres), when I reload the scene (after saving all files), every reflection probe in the scene will use a single (the same) cubemap. This does not happen when running WITHOUT the -vulkan flag.

Scene with reflection captures built: alt text

Scene after reload (note right 2 reflection probes are now using the left- most cubemap): alt text

Product Version: UE 4.21
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asked Feb 15 '19 at 02:46 PM in Rendering

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eugeneCruise
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