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Custom Vertex Attributes


is it possible to pass per vertex attributs to a material. like this in glsl:

     layout (location = 0) in vec2 pos;
     layout (location = 1) in vec2 morph;
     layout (location = 2) in int level;
     layout (location = 3) in vec3 a;
     layout (location = 4) in vec3 r;
     layout (location = 5) in vec3 s;
     //Morph calculation
     uniform vec3 camPos;
     uniform float radius;
     uniform float morphRange;
     uniform float distanceLUT[32];
     uniform mat4 model;
     uniform mat4 viewProj;
     //Height sampling
     uniform sampler2D texHeight;
     uniform sampler2D texHeightDetail;
     uniform sampler2D texDetail2;
     uniform float maxHeight = 10.7f;

Product Version: UE 4.21
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asked Feb 15 '19 at 11:25 AM in Rendering

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I found a Solution. I can do the calculations with a ComputeShader. Seems to be best Option :).

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answered Feb 18 '19 at 11:40 AM

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