Physics Asset: How to prevent 'bending'?
I'm trying to make a physics asset for a robot, with multiple pieces working together, but I can't stop the pieces from 'bending' or 'stretching' out of place, like in the picture:
Basically, I want the constraints to apply without any bending, without any flexibility. I've tried - linear/angular damping of the bodies - adjusting the Swing Motion constraints (soft constraint with 50k stiffness or hard constraint, or free constraint) - adjusting linear limits with 50k stiffness, or had constraint - adjusting constraint behavior (small or larger projection linear / angular tolerance..) - changing the weight, switching on/off gravity on the different arms ..and of course variations and combinations of the above.. I've been playing with this for a day now, and when I solve one joint, the next joint give me problems. When I solve the next joint, the previous one starts bending again.. it's like a game of whack-a-mole.
So, I'm asking for help here..: What can I do to get the constraints to just apply!?
asked Feb 15 '19 at 12:09 PM in Using UE4
Alright, finally I found two things that were happening here:
answered Feb 19 '19 at 11:11 AM
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