Trace Function on EventTick only when inside a Trigger Box

If you’re not using Event Tick for anything else, you can Set Actor Tick Enabled/Disabled on Begin/End Overlap.

If you are, add a Gate after the Event Tick and Open/Close it on Begin/End Overlap.

You can use a branch as well, but just set a bool to True/False on Begin/End Overlap.

Stick to events rather than checking anything off Tick.

I have a Trace function in my Character Blueprint and I would like to activate it when the player is inside a trigger box and constantly check what trace is hitting. I thought about putting a branch after Event Tick and check if player is inside a trigger box but I think in this case I would do a lot of useless calculations each frame. Is there a cleanest way to do that?

awesome didn’t know thick could be disabled, thank you!

What performance impact is there for using a gate or a branch on an event tick?
I know this is an old post but what are the chances someone is listening?

Thank you