Open Level reopens current level

It’s a bug.

After a couple of launches on Android, OpenLevel fails to find the level by the given name and re-opens the current one. Changing the level file’s name (and the parameter to the OpenLevel node accordingly) resolves the issue.

IT’S REALLY ANNOYING! I need to change all the level names 2-3 times every day to make it work! Do something!

If for every other kind of asset, a dropdown is provided, e.g. select material dropdown for static mesh, etc, then why only this one needs the level name?
It’d would be desired to have the same dropdown for the OpenLevel node where all the Level type assets are listed.

Update1: Removing the intermediate folder and rebuilding only PARTIALLY solves the problem: some levels load, others’ names still need to be changed.

Update2: Deleting Intermediate, Build, Binaries, Saved folders doesn’t help either. This is an absurdly ridiculous horribleness.

Update3: Now it doesn’t even work if I change the level names. On the other hand, UE ■■■■■■ up my project settings, I lost config for my custom splash. Thanks very much for not being able to provide THE MOST BASIC, CORE FUNCTIONALITY correctly. And thanks for wasting at least 9 hours of my time

Wow. I’m truly amazed. UE actually deleted my map :DDDDDDDDDDDD

At least 5 days of work is lost with that map. All because of a “simple bug” of Open Level, which consecutively led to needing to change the level names, which caused some reference breaking and unsuccessful renaming, which left me only the map’s built data visible in the editor, and while the .umap is still in the folder, it is unrecognized by UE.

This is all I need to get going:

  • Constant map name “MainMenu”

  • File is there called “MainMenu”

  • When I call Open Level, please Open the level

Works in editor.

Sandor, I don’t know if this is the answer but I have experienced maps not loading in packaged games. This was easily fixed by going to Project Settings > Packaging > Packaging > under ‘List of maps to include in packaging build’ > choose all your maps.

hope this fixes your issue :slight_smile: